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<title>RRRSRoguelike: C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Properties/Settings.Designer.cs Source File</title>
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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.3.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>C:/Users/Andrew Sadler/Desktop/Sync/RRRS Rogue/RootII/rrrsroguelike/RRRSRoguelike/Properties/Settings.Designer.cs</h1>  </div>
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<a href="_settings_8_designer_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿<span class="comment">//------------------------------------------------------------------------------</span>
<a name="l00002"></a>00002 <span class="comment">// &lt;auto-generated&gt;</span>
<a name="l00003"></a>00003 <span class="comment">//     This code was generated by a tool.</span>
<a name="l00004"></a>00004 <span class="comment">//     Runtime Version:4.0.30319.269</span>
<a name="l00005"></a>00005 <span class="comment">//</span>
<a name="l00006"></a>00006 <span class="comment">//     Changes to this file may cause incorrect behavior and will be lost if</span>
<a name="l00007"></a>00007 <span class="comment">//     the code is regenerated.</span>
<a name="l00008"></a>00008 <span class="comment">// &lt;/auto-generated&gt;</span>
<a name="l00009"></a>00009 <span class="comment">//------------------------------------------------------------------------------</span>
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 <span class="keyword">namespace </span>RRRSRoguelike.Properties {
<a name="l00012"></a>00012     
<a name="l00013"></a>00013     
<a name="l00014"></a>00014     [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
<a name="l00015"></a>00015     [global::System.CodeDom.Compiler.GeneratedCodeAttribute(<span class="stringliteral">&quot;Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator&quot;</span>, <span class="stringliteral">&quot;10.0.0.0&quot;</span>)]
<a name="l00016"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_settings.html">00016</a>     <span class="keyword">internal</span> sealed <span class="keyword">partial class </span><a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_settings.html">Settings</a> : global::System.Configuration.ApplicationSettingsBase {
<a name="l00017"></a>00017         
<a name="l00018"></a>00018         <span class="keyword">private</span> <span class="keyword">static</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_settings.html">Settings</a> defaultInstance = ((<a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_settings.html">Settings</a>)(global::System.Configuration.ApplicationSettingsBase.Synchronized(<span class="keyword">new</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_settings.html">Settings</a>())));
<a name="l00019"></a>00019         
<a name="l00020"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_settings.html#a3c3b9e1ea775799d3dead1c1ae17d253">00020</a>         <span class="keyword">public</span> <span class="keyword">static</span> <a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_settings.html">Settings</a> Default {
<a name="l00021"></a>00021             <span class="keyword">get</span> {
<a name="l00022"></a>00022                 <span class="keywordflow">return</span> defaultInstance;
<a name="l00023"></a>00023             }
<a name="l00024"></a>00024         }
<a name="l00025"></a>00025         
<a name="l00026"></a>00026         [global::System.Configuration.UserScopedSettingAttribute()]
<a name="l00027"></a>00027         [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
<a name="l00028"></a>00028         [global::System.Configuration.DefaultSettingValueAttribute(<span class="stringliteral">&quot;True&quot;</span>)]
<a name="l00029"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_settings.html#a691c5282f55eea892a1545405f7b50cd">00029</a>         <span class="keyword">public</span> <span class="keywordtype">bool</span> SoundToggle {
<a name="l00030"></a>00030             <span class="keyword">get</span> {
<a name="l00031"></a>00031                 <span class="keywordflow">return</span> ((<span class="keywordtype">bool</span>)(<span class="keyword">this</span>[<span class="stringliteral">&quot;SoundToggle&quot;</span>]));
<a name="l00032"></a>00032             }
<a name="l00033"></a>00033             <span class="keyword">set</span> {
<a name="l00034"></a>00034                 <span class="keyword">this</span>[<span class="stringliteral">&quot;SoundToggle&quot;</span>] = value;
<a name="l00035"></a>00035             }
<a name="l00036"></a>00036         }
<a name="l00037"></a>00037         
<a name="l00038"></a>00038         [global::System.Configuration.UserScopedSettingAttribute()]
<a name="l00039"></a>00039         [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
<a name="l00040"></a>00040         [global::System.Configuration.DefaultSettingValueAttribute(<span class="stringliteral">&quot;False&quot;</span>)]
<a name="l00041"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_settings.html#af66de8e639c77dae55bb449f19ad9346">00041</a>         <span class="keyword">public</span> <span class="keywordtype">bool</span> FollowToggle {
<a name="l00042"></a>00042             <span class="keyword">get</span> {
<a name="l00043"></a>00043                 <span class="keywordflow">return</span> ((<span class="keywordtype">bool</span>)(<span class="keyword">this</span>[<span class="stringliteral">&quot;FollowToggle&quot;</span>]));
<a name="l00044"></a>00044             }
<a name="l00045"></a>00045             <span class="keyword">set</span> {
<a name="l00046"></a>00046                 <span class="keyword">this</span>[<span class="stringliteral">&quot;FollowToggle&quot;</span>] = value;
<a name="l00047"></a>00047             }
<a name="l00048"></a>00048         }
<a name="l00049"></a>00049         
<a name="l00050"></a>00050         [global::System.Configuration.UserScopedSettingAttribute()]
<a name="l00051"></a>00051         [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
<a name="l00052"></a>00052         [global::System.Configuration.DefaultSettingValueAttribute(<span class="stringliteral">&quot;100&quot;</span>)]
<a name="l00053"></a><a class="code" href="class_r_r_r_s_roguelike_1_1_properties_1_1_settings.html#a7263fc80269aeaa2574818e796b3a7fe">00053</a>         <span class="keyword">public</span> <span class="keywordtype">long</span> AnimationSpeed {
<a name="l00054"></a>00054             <span class="keyword">get</span> {
<a name="l00055"></a>00055                 <span class="keywordflow">return</span> ((<span class="keywordtype">long</span>)(<span class="keyword">this</span>[<span class="stringliteral">&quot;AnimationSpeed&quot;</span>]));
<a name="l00056"></a>00056             }
<a name="l00057"></a>00057             <span class="keyword">set</span> {
<a name="l00058"></a>00058                 <span class="keyword">this</span>[<span class="stringliteral">&quot;AnimationSpeed&quot;</span>] = value;
<a name="l00059"></a>00059             }
<a name="l00060"></a>00060         }
<a name="l00061"></a>00061     }
<a name="l00062"></a>00062 }
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